TheRealHASTER Site Owner
Posts : 70 R2 Points : 7303 Reputation : 1 Join date : 2014-07-24 Age : 36
| Subject: GTA V DECOMPILED SCRIPTS Tue Aug 12, 2014 2:43 pm | |
| - Code:
-
# NATIVES GTA V features ~4500 natives and almost all of these functions are in use in the original game scripts, this means that while building game's main executable only the natives required by the scripts are included (IV had ~3000 natives and the scripts were using only 2/3 of them). There is no original native name list in GTA V (IV had one), name hashes were used instead, however during our research we were managed to recover ~2600 native names using bruteforce and manual checking afterwards, the rest should be named in this topic. The good thing is that we know for sure how many parameters and results each one of these ~4500 natives has (because when script calls native it uses this values and all natives are in use). In order to put more understanding in whatever natives do they were grouped the way original developers grouped them (we should have done this for IV though), it makes code more readable and when you see an unknown native you already know which group it belongs to. If you would like to see these source codes PM me | |
|