EI8HTSINS
Would you like to react to this message? Create an account in a few clicks or log in to continue.

EI8HTSINS

EI8HTSINS IS A MODDING SITE ABOUT MODS AND OTHER GAME RELATED STUFF
 
HomeHome  PortalPortal  Latest imagesLatest images  RegisterRegister  Log inLog in  

 

 GTA V DECOMPILED SCRIPTS

Go down 
AuthorMessage
TheRealHASTER
Site Owner
Site Owner
TheRealHASTER


Posts : 70
R2 Points : 7303
Reputation : 1
Join date : 2014-07-24
Age : 36

GTA V DECOMPILED SCRIPTS Empty
PostSubject: GTA V DECOMPILED SCRIPTS   GTA V DECOMPILED SCRIPTS EmptyTue Aug 12, 2014 2:43 pm

Code:
# NATIVES
GTA V features ~4500 natives and almost all of these functions are in use in the original game scripts, this means that while building game's main executable only the natives required by the scripts are included (IV had ~3000 natives and the scripts were using only 2/3 of them). There is no original native name list in GTA V (IV had one), name hashes were used instead, however during our research we were managed to recover ~2600 native names using bruteforce and manual checking afterwards, the rest should be named in this topic. The good thing is that we know for sure how many parameters and results each one of these ~4500 natives has (because when script calls native it uses this values and all natives are in use). In order to put more understanding in whatever natives do they were grouped the way original developers grouped them (we should have done this for IV though), it makes code more readable and when you see an unknown native you already know which group it belongs to.

If you would like to see these source codes PM me
Back to top Go down
https://r2booter.forumotion.com
 
GTA V DECOMPILED SCRIPTS
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
EI8HTSINS :: Forum Rules :: Forums-
Jump to: